refactor: extract magic constants — wave 4 (UX timings + physics)
Name throttle/debounce intervals, spring presets, and layout paddings
that were inline numeric literals:
- VirtualList: VISIBLE_CHANGE_THROTTLE_MS (150), NEAR_BOTTOM_THROTTLE_MS
(200), JUMP_THROTTLE_MS (200)
- SampleList: CHECK_POSITION_THROTTLE_MS (100)
- SliderArea: SLIDER_SPRING_CONFIG ({stiffness: 0.2, damping: 0.7}),
SLIDER_PERSIST_DEBOUNCE_MS (100), SLIDER_PADDING_MOBILE_PX (48),
SLIDER_PADDING_DESKTOP_PX (96)
- FontVirtualList: TOUCH_DEBOUNCE_MS (150)
- createPerspectiveManager: PERSPECTIVE_SPRING_CONFIG ({stiffness: 0.2,
damping: 0.8})
No behavior changes — values preserved exactly.
This commit is contained in:
@@ -28,6 +28,12 @@
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import { Spring } from 'svelte/motion';
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/**
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* Spring tuning for the perspective animation. Lower stiffness = slower
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* easing into back/front state; higher damping = less overshoot.
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*/
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const PERSPECTIVE_SPRING_CONFIG = { stiffness: 0.2, damping: 0.8 } as const;
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/**
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* Configuration options for perspective effects
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*/
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@@ -93,10 +99,7 @@ export class PerspectiveManager {
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* Spring animation state
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* Animates between 0 (front) and 1 (back) with configurable physics
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*/
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spring = new Spring(0, {
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stiffness: 0.2,
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damping: 0.8,
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});
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spring = new Spring(0, PERSPECTIVE_SPRING_CONFIG);
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/**
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* Reactive state: true when in back position
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