doc: comments for codebase and updated documentation
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@@ -1,6 +1,7 @@
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// Check if we are in a browser environment
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const isBrowser = typeof window !== 'undefined';
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// A class to manage motion preference and provide a single instance for use everywhere
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class MotionPreference {
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// Reactive state
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#reduced = $state(false);
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@@ -75,6 +75,11 @@ export class EntityStore<T extends Entity> {
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}
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}
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/**
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* Creates a new EntityStore instance with the given initial entities.
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* @param initialEntities The initial entities to populate the store with.
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* @returns - A new EntityStore instance.
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*/
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export function createEntityStore<T extends Entity>(initialEntities: T[] = []) {
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return new EntityStore<T>(initialEntities);
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}
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@@ -1,3 +1,9 @@
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/**
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* Splits an array into two arrays based on a callback function.
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* @param array The array to split.
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* @param callback The callback function to determine which array to push each item to.
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* @returns - An array containing two arrays, the first array contains items that passed the callback, the second array contains items that failed the callback.
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*/
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export function splitArray<T>(array: T[], callback: (item: T) => boolean) {
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return array.reduce<[T[], T[]]>(
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([pass, fail], item) => (
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