Feature/popover #48
@@ -0,0 +1,119 @@
|
||||
import {
|
||||
type Align,
|
||||
type Side,
|
||||
computePosition,
|
||||
} from './popover-position';
|
||||
|
||||
/**
|
||||
* Build a DOMRect-like object (jsdom/node has no layout).
|
||||
*/
|
||||
function rect(x: number, y: number, width: number, height: number): DOMRect {
|
||||
return {
|
||||
x,
|
||||
y,
|
||||
width,
|
||||
height,
|
||||
top: y,
|
||||
left: x,
|
||||
right: x + width,
|
||||
bottom: y + height,
|
||||
toJSON: () => ({}),
|
||||
} as DOMRect;
|
||||
}
|
||||
|
||||
const viewport = { width: 1000, height: 800 };
|
||||
const content = { width: 200, height: 100 };
|
||||
|
||||
function compute(side: Side, align: Align, sideOffset = 0, trigger = rect(400, 400, 100, 40)) {
|
||||
return computePosition({ triggerRect: trigger, contentRect: content, viewport, side, align, sideOffset });
|
||||
}
|
||||
|
||||
describe('computePosition', () => {
|
||||
it('places below the trigger for side="bottom"', () => {
|
||||
const r = compute('bottom', 'center');
|
||||
expect(r.side).toBe('bottom');
|
||||
expect(r.y).toBe(440); // trigger.bottom (400+40)
|
||||
});
|
||||
|
||||
it('places above the trigger for side="top"', () => {
|
||||
const r = compute('top', 'center');
|
||||
expect(r.side).toBe('top');
|
||||
expect(r.y).toBe(300); // trigger.top (400) - content.height (100)
|
||||
});
|
||||
|
||||
it('applies sideOffset on the main axis', () => {
|
||||
const r = compute('bottom', 'center', 8);
|
||||
expect(r.y).toBe(448);
|
||||
});
|
||||
|
||||
it('aligns center on the cross axis (vertical side)', () => {
|
||||
const r = compute('bottom', 'center');
|
||||
// trigger center x = 450; content half = 100 -> 350
|
||||
expect(r.x).toBe(350);
|
||||
});
|
||||
|
||||
it('aligns start and end on the cross axis (vertical side)', () => {
|
||||
expect(compute('bottom', 'start').x).toBe(400); // trigger.left
|
||||
expect(compute('bottom', 'end').x).toBe(300); // trigger.right(500) - content.width(200)
|
||||
});
|
||||
|
||||
it('places left/right with vertical cross-axis alignment', () => {
|
||||
const right = compute('right', 'start');
|
||||
expect(right.side).toBe('right');
|
||||
expect(right.x).toBe(500); // trigger.right
|
||||
expect(right.y).toBe(400); // trigger.top (align start)
|
||||
const left = compute('left', 'center');
|
||||
expect(left.side).toBe('left');
|
||||
expect(left.x).toBe(200); // trigger.left(400) - content.width(200)
|
||||
});
|
||||
|
||||
it('flips top->bottom when there is no room above', () => {
|
||||
const nearTop = rect(400, 20, 100, 40); // only 20px above, content needs 100
|
||||
const r = computePosition({
|
||||
triggerRect: nearTop,
|
||||
contentRect: content,
|
||||
viewport,
|
||||
side: 'top',
|
||||
align: 'center',
|
||||
sideOffset: 0,
|
||||
});
|
||||
expect(r.side).toBe('bottom');
|
||||
expect(r.y).toBe(60); // nearTop.bottom
|
||||
});
|
||||
|
||||
it('does NOT flip when neither side fits (keeps requested side)', () => {
|
||||
const tall = { width: 200, height: 700 };
|
||||
const r = computePosition({
|
||||
triggerRect: rect(400, 400, 100, 40),
|
||||
contentRect: tall,
|
||||
viewport,
|
||||
side: 'top',
|
||||
align: 'center',
|
||||
sideOffset: 0,
|
||||
});
|
||||
expect(r.side).toBe('top');
|
||||
});
|
||||
|
||||
it('shifts on the cross axis to stay within the viewport', () => {
|
||||
const nearRight = rect(950, 400, 40, 40); // center x ~970, content 200 would overflow right
|
||||
const r = computePosition({
|
||||
triggerRect: nearRight,
|
||||
contentRect: content,
|
||||
viewport,
|
||||
side: 'bottom',
|
||||
align: 'center',
|
||||
sideOffset: 0,
|
||||
});
|
||||
expect(r.x).toBe(800); // clamped to viewport.width(1000) - content.width(200)
|
||||
const nearLeft = rect(10, 400, 40, 40);
|
||||
const r2 = computePosition({
|
||||
triggerRect: nearLeft,
|
||||
contentRect: content,
|
||||
viewport,
|
||||
side: 'bottom',
|
||||
align: 'center',
|
||||
sideOffset: 0,
|
||||
});
|
||||
expect(r2.x).toBe(0); // clamped to 0
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,149 @@
|
||||
import { clampNumber } from '$shared/lib/utils';
|
||||
|
||||
/**
|
||||
* Side of the trigger the content prefers to open toward.
|
||||
*/
|
||||
export type Side = 'top' | 'bottom' | 'left' | 'right';
|
||||
|
||||
/**
|
||||
* Cross-axis alignment of the content relative to the trigger.
|
||||
*/
|
||||
export type Align = 'start' | 'center' | 'end';
|
||||
|
||||
/**
|
||||
* Inputs for a single placement computation. All geometry is injected
|
||||
* (no DOM reads) so the function stays pure and unit-testable.
|
||||
*/
|
||||
type ComputeArgs = {
|
||||
/**
|
||||
* Trigger bounding rect (viewport coordinates).
|
||||
*/
|
||||
triggerRect: DOMRect;
|
||||
/**
|
||||
* Measured content size.
|
||||
*/
|
||||
contentRect: { width: number; height: number };
|
||||
/**
|
||||
* Viewport size.
|
||||
*/
|
||||
viewport: { width: number; height: number };
|
||||
/**
|
||||
* Preferred side.
|
||||
*/
|
||||
side: Side;
|
||||
/**
|
||||
* Cross-axis alignment.
|
||||
*/
|
||||
align: Align;
|
||||
/**
|
||||
* Gap between trigger and content on the main axis.
|
||||
*/
|
||||
sideOffset: number;
|
||||
};
|
||||
|
||||
/**
|
||||
* Resolved placement: fixed-position coordinates plus the side actually used
|
||||
* (may differ from the requested side after a flip).
|
||||
*/
|
||||
type ComputeResult = { x: number; y: number; side: Side };
|
||||
|
||||
const OPPOSITE: Record<Side, Side> = {
|
||||
top: 'bottom',
|
||||
bottom: 'top',
|
||||
left: 'right',
|
||||
right: 'left',
|
||||
};
|
||||
|
||||
/**
|
||||
* True for sides whose main axis is vertical (content sits above/below).
|
||||
*/
|
||||
function isVertical(side: Side): boolean {
|
||||
return side === 'top' || side === 'bottom';
|
||||
}
|
||||
|
||||
/**
|
||||
* Main-axis coordinate (top for vertical sides, left for horizontal sides).
|
||||
*/
|
||||
function mainAxisCoord(side: Side, t: DOMRect, c: { width: number; height: number }, offset: number): number {
|
||||
switch (side) {
|
||||
case 'top':
|
||||
return t.top - c.height - offset;
|
||||
case 'bottom':
|
||||
return t.bottom + offset;
|
||||
case 'left':
|
||||
return t.left - c.width - offset;
|
||||
case 'right':
|
||||
return t.right + offset;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether the content fits on the given side within the viewport.
|
||||
*/
|
||||
function fitsOnSide(
|
||||
side: Side,
|
||||
t: DOMRect,
|
||||
c: { width: number; height: number },
|
||||
v: { width: number; height: number },
|
||||
offset: number,
|
||||
): boolean {
|
||||
const coord = mainAxisCoord(side, t, c, offset);
|
||||
switch (side) {
|
||||
case 'top':
|
||||
return coord >= 0;
|
||||
case 'left':
|
||||
return coord >= 0;
|
||||
case 'bottom':
|
||||
return coord + c.height <= v.height;
|
||||
case 'right':
|
||||
return coord + c.width <= v.width;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Cross-axis coordinate for the requested alignment.
|
||||
*/
|
||||
function crossAxisCoord(side: Side, align: Align, t: DOMRect, c: { width: number; height: number }): number {
|
||||
if (isVertical(side)) {
|
||||
if (align === 'start') {
|
||||
return t.left;
|
||||
}
|
||||
if (align === 'end') {
|
||||
return t.right - c.width;
|
||||
}
|
||||
return t.left + t.width / 2 - c.width / 2;
|
||||
}
|
||||
if (align === 'start') {
|
||||
return t.top;
|
||||
}
|
||||
if (align === 'end') {
|
||||
return t.bottom - c.height;
|
||||
}
|
||||
return t.top + t.height / 2 - c.height / 2;
|
||||
}
|
||||
|
||||
/**
|
||||
* Compute an anchored placement with flip (to the opposite side when the
|
||||
* preferred side doesn't fit but the opposite does) and shift (clamp the
|
||||
* cross axis so the content stays within the viewport).
|
||||
*/
|
||||
export function computePosition(args: ComputeArgs): ComputeResult {
|
||||
const { triggerRect: t, contentRect: c, viewport: v, align, sideOffset } = args;
|
||||
let side = args.side;
|
||||
|
||||
if (!fitsOnSide(side, t, c, v, sideOffset) && fitsOnSide(OPPOSITE[side], t, c, v, sideOffset)) {
|
||||
side = OPPOSITE[side];
|
||||
}
|
||||
|
||||
let x: number;
|
||||
let y: number;
|
||||
if (isVertical(side)) {
|
||||
y = mainAxisCoord(side, t, c, sideOffset);
|
||||
x = clampNumber(crossAxisCoord(side, align, t, c), 0, Math.max(0, v.width - c.width));
|
||||
} else {
|
||||
x = mainAxisCoord(side, t, c, sideOffset);
|
||||
y = clampNumber(crossAxisCoord(side, align, t, c), 0, Math.max(0, v.height - c.height));
|
||||
}
|
||||
|
||||
return { x, y, side };
|
||||
}
|
||||
Reference in New Issue
Block a user