feat: Добавлена текстуры блоков разных типов
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+9
-2
@@ -38,7 +38,14 @@ import { createGameView, managePerkViewsLifetime, rebuildBrickViews, syncronizeV
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app.stage.addChild(container);
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const textures = await Assets.load(['/sprites/fire_ball_1.png', '/sprites/background_1.png', '/sprites/paddle.png']);
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const textures = await Assets.load([
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'/sprites/fire_ball_1.png',
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'/sprites/background_1.png',
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'/sprites/paddle.png',
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'/sprites/block_1.png',
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'/sprites/block_2.png',
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'/sprites/block_3.png',
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]);
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const game = new Game(LEVELS);
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const views = createGameView(game, container, textures);
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@@ -57,7 +64,7 @@ import { createGameView, managePerkViewsLifetime, rebuildBrickViews, syncronizeV
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game.update(time.deltaTime);
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if (game.currentLevel !== currentLevel) {
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rebuildBrickViews(views, game, container);
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rebuildBrickViews(views, game, container, textures);
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currentLevel = game.currentLevel;
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}
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managePerkViewsLifetime(views, game, container);
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+20
-13
@@ -37,19 +37,14 @@ function createPaddleView(paddle, texture) {
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* Создает визуальное отображение кирпича с помощью Pixi.js
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* @param {Brick} brick экземпляр класса кирпич
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* @returns {Graphics} графическое отображение кирпича
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* @param {unknown} textures текстуры блоков
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*/
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function createBrickView(brick) {
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const brickView = new Graphics().rect(0, 0, brick.width, brick.height);
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function createBrickView(brick, textures) {
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const brickSprite = new Sprite(textures[brick.type - 1]);
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brickSprite.width = brick.width;
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brickSprite.height = brick.height;
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switch (brick.type) {
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case 2:
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return brickView.fill('#00ff00');
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case 3:
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return brickView.fill('#ff00ff');
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case 1:
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default:
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return brickView.fill('#000fff');
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}
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return brickSprite;
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}
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/**
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@@ -100,8 +95,14 @@ export function createGameView(game, container, textures) {
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const paddle = createPaddleView(game.paddle, textures['/sprites/paddle.png']);
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container.addChild(paddle);
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const bricksTextures = [
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textures['/sprites/block_1.png'],
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textures['/sprites/block_2.png'],
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textures['/sprites/block_3.png'],
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];
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const bricks = game.bricks.map((brick) => {
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const brickView = createBrickView(brick);
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const brickView = createBrickView(brick, bricksTextures);
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container.addChild(brickView);
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return brickView;
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});
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@@ -210,13 +211,19 @@ export function syncronizeViewsWithGame(views, game) {
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* @param {object} views объект с визуальными отображениями сущностей игры
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* @param {Game} game экземпляр класса игра
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* @param {Container} container экземпляр класса контейнер Pixi.js
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* @param {object} textures объект с текстурами для визуального отображения
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*/
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export function rebuildBrickViews(views, game, container) {
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export function rebuildBrickViews(views, game, container, textures) {
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for (const brickView of views.bricks) {
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container.removeChild(brickView);
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brickView.destroy();
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}
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const bricksTextures = [
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textures['/sprites/brick_1.png'],
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textures['/sprites/brick_2.png'],
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textures['/sprites/brick_3.png'],
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];
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views.bricks = game.bricks.map((brick) => {
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const brickView = createBrickView(brick);
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container.addChild(brickView);
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