From 48fb992d04f58deff56bdfad9a4b43c221f882e1 Mon Sep 17 00:00:00 2001 From: Ilia Mashkov Date: Sun, 19 Jul 2026 18:02:33 +0300 Subject: [PATCH] =?UTF-8?q?feat(perk):=20=D0=94=D0=BE=D0=B1=D0=B0=D0=B2?= =?UTF-8?q?=D0=BB=D0=B5=D0=BD=20=D1=82=D0=B0=D0=B9=D0=BC=D0=B0=D1=83=D1=82?= =?UTF-8?q?=20=D0=B4=D0=BB=D1=8F=20=D0=B1=D0=BE=D0=BD=D1=83=D1=81=D0=B0=20?= =?UTF-8?q?=D1=83=D0=B2=D0=B5=D0=BB=D0=B8=D1=87=D0=B5=D0=BD=D0=B8=D1=8F=20?= =?UTF-8?q?=D1=80=D0=B0=D0=B7=D0=BC=D0=B5=D1=80=D0=B0=20=D1=80=D0=B0=D0=BA?= =?UTF-8?q?=D0=B5=D1=82=D0=BA=D0=B8=20=D0=B8=20=D0=B1=D0=BE=D0=BD=D1=83?= =?UTF-8?q?=D1=81=D0=B0=20=D0=B7=D0=B0=D0=BC=D0=B5=D0=B4=D0=BB=D0=B5=D0=BD?= =?UTF-8?q?=D0=B8=D1=8F=20=D1=81=D0=BA=D0=BE=D1=80=D0=BE=D1=81=D1=82=D0=B8?= =?UTF-8?q?=20=D0=BC=D1=8F=D1=87=D0=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/config.js | 1 + src/lib/updatePerks/updatePerks.js | 17 ++++++++++++++++- 2 files changed, 17 insertions(+), 1 deletion(-) diff --git a/src/config.js b/src/config.js index 7c30ecd..5265679 100644 --- a/src/config.js +++ b/src/config.js @@ -27,3 +27,4 @@ export const PERK_FALL_SPEED = 3; export const PERK_DROP_CHANCE = 0.3; export const PERK_BALL_SPEED_DECREASE = 2; export const PERK_TYPES = ['slow', 'wide', 'life', 'clone']; +export const PERK_DURATION_SEC = 20; diff --git a/src/lib/updatePerks/updatePerks.js b/src/lib/updatePerks/updatePerks.js index f18ae79..1f54a7b 100644 --- a/src/lib/updatePerks/updatePerks.js +++ b/src/lib/updatePerks/updatePerks.js @@ -1,4 +1,11 @@ -import { BALL_SPLIT_ANGLE, CONTAINER_WIDTH, PADDLE_WIDE_WIDTH, PERK_BALL_SPEED_DECREASE } from '../../config'; +import { + BALL_SPLIT_ANGLE, + CONTAINER_WIDTH, + PADDLE_WIDE_WIDTH, + PADDLE_WIDTH, + PERK_BALL_SPEED_DECREASE, + PERK_DURATION_SEC, +} from '../../config'; import { clone } from '../../entities/ball/clone/clone'; import { Game } from '../../game'; import { calculateAABBCollision } from '../calculateAABBCollision/calculateAABBCollision'; @@ -51,10 +58,18 @@ export function updatePerks(game, containerHeight, deltaTime) { ball.increaseSpeed(-1 * PERK_BALL_SPEED_DECREASE); } } + setTimeout(() => { + for (const ball of game.balls) { + ball.increaseSpeed(PERK_BALL_SPEED_DECREASE); + } + }, PERK_DURATION_SEC * 1000); break; case 'wide': paddle.width = PADDLE_WIDE_WIDTH; paddle.moveTo(paddle.x, 0, CONTAINER_WIDTH); + setTimeout(() => { + paddle.width = PADDLE_WIDTH; + }, PERK_DURATION_SEC * 1000); break; case 'life': game.livesAmount += 1;