feat: Базовая логика движения ракетки по движению курсора
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export const CONTAINER_WIDTH = 800;
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export const CONTAINER_HEIGHT = 600;
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export const PADDLE_WIDTH = 50;
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export const PADDLE_HEIGHT = 10;
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+17
-25
@@ -1,45 +1,37 @@
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import './style.css';
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import { Application, Assets, Container, Sprite } from 'pixi.js';
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import { Application, Assets, Container, Graphics, Sprite } from 'pixi.js';
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import { CONTAINER_HEIGHT, CONTAINER_WIDTH, PADDLE_HEIGHT, PADDLE_WIDTH } from './config';
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(async () => {
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// Create a new application
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const app = new Application();
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// Initialize the application
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await app.init({ background: '#1099bb', resizeTo: window });
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await app.init({ background: '#1099bb', width: CONTAINER_WIDTH, height: CONTAINER_HEIGHT });
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// Append the application canvas to the document body
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document.body.appendChild(app.canvas);
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// Create and add a container to the stage
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const container = new Container();
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const container = new Container({
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eventMode: 'static',
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hitArea: app.screen,
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});
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container.x = 0;
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container.y = 0;
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app.stage.addChild(container);
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// Load the bunny texture
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const texture = await Assets.load('https://pixijs.com/assets/bunny.png');
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const paddle = new Graphics().rect(0, CONTAINER_HEIGHT - PADDLE_HEIGHT, PADDLE_WIDTH, PADDLE_HEIGHT).fill('#fff000');
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// Create a 5x5 grid of bunnies in the container
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for (let i = 0; i < 25; i++) {
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const bunny = new Sprite(texture);
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container.addChild(paddle);
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bunny.x = (i % 5) * 40;
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bunny.y = Math.floor(i / 5) * 40;
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container.addChild(bunny);
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}
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container.on('pointermove', (event) => {
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const localPosition = container.toLocal(event.global);
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// Move the container to the center
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container.x = app.screen.width / 2;
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container.y = app.screen.height / 2;
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// Center the bunny sprites in local container coordinates
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container.pivot.x = container.width / 2;
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container.pivot.y = container.height / 2;
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// Listen for animate update
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app.ticker.add((time) => {
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// Continuously rotate the container!
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// * use delta to create frame-independent transform *
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container.rotation -= 0.01 * time.deltaTime;
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if (localPosition.x < CONTAINER_WIDTH - PADDLE_WIDTH) {
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paddle.x = localPosition.x;
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}
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});
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})();
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