refactor: Изменен способ передачи текстур в функции создания спрайтов, исправлен баг с отсутствием аргумента
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+19
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@@ -9,9 +9,10 @@ import { Game } from './game';
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/**
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* Создает визуальное отображение мяча с помощью Pixi.js
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* @param {Ball} ball экземпляр класса мяч
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* @param {unknown} texture текстура мяча
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* @param {object} textures объект с текстурами для визуального отображения
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*/
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function createBallView(ball, texture) {
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function createBallView(ball, textures) {
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const texture = textures['/sprites/fire_ball_1.png'];
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const ballSprite = new Sprite(texture);
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ballSprite.anchor.set(0.5);
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ballSprite.width = ball.radius * 2;
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@@ -23,9 +24,10 @@ function createBallView(ball, texture) {
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/**
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* Создает визуальное отображение ракетки с помощью Pixi.js
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* @param {Paddle} paddle экземпляр класса ракетка
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* @param {unknown} texture текстура ракетки
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* @param {object} textures объект с текстурами для визуального отображения
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*/
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function createPaddleView(paddle, texture) {
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function createPaddleView(paddle, textures) {
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const texture = textures['/sprites/paddle.png'];
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const paddleSprite = new NineSliceSprite({ texture, leftWidth: 150, rightWidth: 150, topHeight: 0, bottomHeight: 0 });
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paddleSprite.width = paddle.width;
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paddleSprite.height = paddle.height;
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@@ -37,10 +39,16 @@ function createPaddleView(paddle, texture) {
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* Создает визуальное отображение кирпича с помощью Pixi.js
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* @param {Brick} brick экземпляр класса кирпич
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* @returns {Graphics} графическое отображение кирпича
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* @param {unknown} textures текстуры блоков
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* @param {object} textures объект с текстурами для визуального отображения
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*/
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function createBrickView(brick, textures) {
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const brickSprite = new Sprite(textures[brick.type - 1]);
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const bricksTextures = [
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textures['/sprites/block_1.png'],
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textures['/sprites/block_2.png'],
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textures['/sprites/block_3.png'],
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];
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const brickSprite = new Sprite(bricksTextures[brick.type - 1]);
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brickSprite.width = brick.width;
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brickSprite.height = brick.height;
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@@ -101,22 +109,16 @@ export function createGameView(game, container, textures) {
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const balls = new Map();
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for (const ball of game.balls) {
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const ballView = createBallView(ball, textures['/sprites/fire_ball_1.png']);
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const ballView = createBallView(ball, textures);
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container.addChild(ballView);
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balls.set(ball, ballView);
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}
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const paddle = createPaddleView(game.paddle, textures['/sprites/paddle.png']);
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const paddle = createPaddleView(game.paddle, textures);
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container.addChild(paddle);
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const bricksTextures = [
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textures['/sprites/block_1.png'],
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textures['/sprites/block_2.png'],
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textures['/sprites/block_3.png'],
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];
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const bricks = game.bricks.map((brick) => {
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const brickView = createBrickView(brick, bricksTextures);
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const brickView = createBrickView(brick, textures);
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container.addChild(brickView);
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return brickView;
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});
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@@ -158,7 +160,7 @@ export function managePerkViewsLifetime(views, game, container, textures) {
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for (const ball of game.balls) {
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if (!views.balls.has(ball)) {
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const ballView = createBallView(ball, textures['/sprites/fire_ball_1.png']);
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const ballView = createBallView(ball, textures);
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container.addChild(ballView);
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views.balls.set(ball, ballView);
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}
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@@ -234,13 +236,8 @@ export function rebuildBrickViews(views, game, container, textures) {
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brickView.destroy();
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}
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const bricksTextures = [
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textures['/sprites/brick_1.png'],
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textures['/sprites/brick_2.png'],
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textures['/sprites/brick_3.png'],
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];
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views.bricks = game.bricks.map((brick) => {
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const brickView = createBrickView(brick);
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const brickView = createBrickView(brick, textures);
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container.addChild(brickView);
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return brickView;
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});
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