Feature/advanced game mechanics #5
+1
-1
@@ -6,7 +6,7 @@ export const PADDLE_HEIGHT = 10;
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export const BALL_RADIUS = 10;
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export const BALL_SPEED = 3;
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export const BALL_INITIAL_ANGLE = 180;
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export const BALL_INITIAL_ANGLE = 0;
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export const BRICK_WIDTH = 40;
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export const BRICK_HEIGHT = 10;
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+2
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@@ -24,8 +24,8 @@ export class Game {
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*/
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constructor(columnAmount, rowAmount) {
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this.ball = new Ball(
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100,
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100,
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CONTAINER_WIDTH / 2 - BALL_RADIUS,
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CONTAINER_HEIGHT / 2 - BALL_RADIUS,
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BALL_RADIUS,
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BALL_SPEED * Math.cos(BALL_INITIAL_ANGLE),
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-1 * BALL_SPEED * Math.sin(BALL_INITIAL_ANGLE),
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